![]() “In a game that’s supposed to be about grinding and killing monsters, what the heck is the point if everything you do is so aggressively limited?” they said.Ĭasual players who only play Diablo Immortal in short sessions each day are unlikely to hit these soft caps, but more enthusiastic players hoping to drop into the game for a couple of hours may well find themselves bumping up against the limits. Some Diablo Immortal players have suggested the caps are imposed to counter bots, but Echohack reckons the ceilings are so stringent that they undermine Diablo Immortal’s core game design. Consequently, while players enjoying the free-to-play side of Diablo Immortal face deliberately reduced drop rates and penalties, those willing to spend real-world money can circumvent the limitations.Įchohack says the system sends a very clear message: players who spend money in Diablo Immortal have a huge leg-up, while those who want to enjoy the game for free often can’t progress their character, despite hours of grinding. You’re free to purchase as many Legendary Crests as you fancy, and use them to enter as many Rifts as you’re able, earning valuable gear and loot as you do so. These short dungeons provide rewards to players but must be unlocked by spending Crests (keys that can either be found in-game or bought with cash).Īs Forbes highlights, there appear to be no limitations on the number of Crests a player can buy or Rifts they can enter. ![]() The game doesn’t operate a loot box system, per se, but instead offers Elder Rifts that serve a similar function. On top of that, it appears no similar caps are applied to Diablo Immortal’s paid elements.
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